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Tutorial 2: Model a simple flat monitor

We are going to draw the frame of the monitor: 4 curves and 4 skins.

Draw a NURBS Curve on the OrthoX View. (Curves -- Draw NURBS curve)


As we can see, the points of the curve are not aligned with the grid.

Put the magnetism ON on the View OrthoX (Options -- Grid Options...), and move each point a bit to align them ("m" key).


Tag the start point and the end point. ("t" and select them)

They become red.


Translate them a bit along the X axis: "Alt-v" and Left Button.

We have a nice curve.


Place it as the bottom left corner of the frame.
Use the Transformation Dialog (Transform -- Dialog). Enter 45 in RotateX. Add 40 to the value in TranslateY, -30 in TranslateZ.

Then Apply.

You have to zoom out the OrthoX view ("p" + Left Button)


Now, we have to instantiate this curve to have 4 curves in the 4 corners of the frame.

Instantiating them (and not duplicating them) may be useful later because when we modify one curve, the 3 others will be modified too.

Do "Objects -- Instantiate", and transform the newly created curve.
Enter 135 in RotateX, add 60 to the value in TranslateZ.
Then Apply.


Repeat: Instantiate the curve-2, enter 225 in RotateX, add -80 to TranslateY. Instantiate the curve-3, enter 315 in RotateX, add -60 to TranslateY.

We have the 4 corners.

We can adjust the grid options: select "Options -- Grid options" in any view, enter 10 in "X Steps", "Y Steps", "Z Steps", and click "Change All".


Let's create the 4 skins: "Relations -- Skin surface", then select curve-1 and curve-2 and press Right Button.

Repeat it for curves (2,3), (3,4) and (4,1). You can press the "Relations" popup menu button with the Middle button to repeat "Relations -- Skin surface".

Have a look to the Preview in the Perspective View. The Skin surfaces may be reversed. If it is the case, select them and use "Shapes -- Reversed".


Now the monitor itself: create a square (Curves -- Square), scale it ("x"). Rotate it: enter -90 in RotationY and Apply.

Then use the OrthoX view to scale it at the right size. Use "Alt-x" and Left-Button and Middle-Button to scale it in X and Y (in its own coordinates). You can zoom a corner for easily adjusting it.


Repeat on the X global axis in the OrthoY view. (translate it with "Alt-v" and Left-Button).

Create the base curve on the X,Y plane. "Curve - Draw NURBS curve" on the OrthoZ view. Be sure to turn off the magnetism.

Finish it by pressing the Middle Button to have a closed curve.
You can then ajdust the points with "m".


Translate this curve in Z ("Alt-v"). Be sure to be in object mode ("OBJ").
Press Space once to be in object mode. If you were in vertex mode ("VTX"), "Alt-v" would translate tagged points, that is not what we want!

Duplicate this curve ("d") and place the new curves by translating ("v") them, scaling them ("x"), and rotating ("c") them.
Use the OrthoY view.

Create a skin surface with these 5 curves and our big square.
As we can see, we need to adjust the curves. The last duplicated one is to large. We can either:
  • scale it ("x"),
  • or adjust manualy every point ("m"),
  • or tag some points ("t") and translate them ("v").
Do as you want!

Now we see that the portion of the skin from the last curve to the square has some problems.

Display the polygons of the skin (Select it, and use "Display -- Polygons". Make it solid too ("Display -- Solid"). The fact is connecting a 14 points smooth NURBS curve with a 4 points square is a big job for the skin algorithm. We have to help it a bit by adjusting the last curve.
Use "m" and adjust its points.


That's better. We have translated some curves too.

Now create a NURBS plane, rotate it by 90 degrees around X and -90 around Z. Place it at the screen position.

You can hide the main skin ("h").

Take a snapshot of the screen ("Help -- Take snapshot") and save it ("Help -- Save snapshot") in a jpg file. (Set it X size to 512, we don't need a huge texture).


Then put an UV texture on the plane ("Textures -- Create UV"). In the Textures dialog, go on "Mapping", select "New..." and choose the snapshot. Set Tiling U, V, W to (1,1,1). Smooth the texture by setting "Linear/Linear" in Smoothing/Min and "Linear" in Smoothing/Mag.

Then Apply.

We have done a very simple flat monitor in 10 minutes.

Get the model. (106528 bytes)